The Roblox process can load Lua code and Lua bytecode through use of the loadstring function (which can be toggled on the ServerScriptService.) It is possible, though difficult, to write Lua assembly code manually and to assemble it into Lua bytecode. Lua bytecode does not have the same structure as Lua and allows, by unconventional means, manipulation of the stack and other things that are not possible in normal Lua programming. This process is irreversible without artifacts (via decompilation) and thus was frequently used for Code Obfuscation. When Lua runs programs, the Lua virtual machine compiles code to Lua bytecode before it is interpreted. Types of exploits Bytecode through loadstring function Once done, click "Submit" to send the report to Roblox's moderation team. Before submitting the report, make sure to include as much as detail as possible. Once you've confirmed that there is an exploiter in the server, use the Reporting feature (Report Abuse) and report the exploiter for Cheating/Exploiting.
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